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Friday, April 8
 

11:00am HST

Krosmaster
Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail!

Sponsors
Volunteers


Friday April 8, 2016 11:00am - 12:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

1:00pm HST

Castles of Mad King Ludwig
In the tile-laying game Castles of Mad King Ludwig, players are tasked with building an amazing, extravagant castle for King Ludwig II of Bavaria...one room at a time. You see, the King loves castles, having built Neuschwanstein (the castle that inspired the Disney theme park castles) and others, but now he's commissioned you to build the biggest, best castle ever — subject, of course, to his ever-changing whims. Each player acts as a building contractor who is adding rooms to the castle he's building while also selling his services to other players.

In the game, each player starts with a simple foyer. One player takes on the role of the Master Builder, and that player sets prices for a set of rooms that can be purchased by the other players, with him getting to pick from the leftovers after the other players have paid him for their rooms. When a room is added to a castle, the player who built it gains castle points based on the size and type of room constructed, as well as bonus points based on the location of the room. When a room is completed, with all entranceways leading to other rooms in the castle, the player receives one of seven special rewards.

After each purchasing round, a new player becomes the Master Builder who sets prices for a new set of rooms. After several rounds, the game ends, then additional points are awarded for achieving bonus goals, having the most popular rooms, and being the most responsive to the King's demands, which change each game. Whoever ends up with the most castle points wins.

Volunteers

Friday April 8, 2016 1:00pm - 2:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

2:00pm HST

Eight-Minute Empires: Legends
Eight-Minute Empire: Legends is a standalone sequel to the area control game Eight-Minute Empire and does not require the original game to play. Just like the original game, players take turns selecting a card from six on display. The card has an action that the player takes immediately, and actions help players take over the map – but what’s new and different in this version?

Instead of goods, cards now have special abilities, which give players unique advantages and ways to break the rules throughout the game
Each card has a unique, beautiful illustration of a fantasy creature or location
A modular board for increased variety
New variants
Is Eight-Minute Empire: Legends still playable in eight minutes? Yes, but only if you hurry!

Players: 2-4 Time: 8-20 Minutes

Sponsors
avatar for Red Raven Games

Red Raven Games

Red Raven Games
We love creative, strategic, immersive games.  Our goal is to provide more of those kinds of games to you.  Board gaming is something that has helped us spend more time with people we care about, learn more about ourselves, and have more fun.  It’s important to us, and we want... Read More →

Volunteers


Friday April 8, 2016 2:00pm - 3:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

3:00pm HST

Ingenious
In Ingenious, a.k.a. Einfach Genial, players take turns placing colored domino-style tiles on a game board, scoring for each line of colored symbols that they enlarge. The trick, however, is that a player's score is equal to her worst-scoring color, not her best, so she needs to score for all colors instead of specializing in only one or two.

In more detail, the game includes 120 domino-style tiles, each consisting of two conjoined hexes; each hex has one of six colors in it, with most tiles having different-colored hexes. Each player has a rack with six tiles on it, and on a turn a player places one tile from her rack onto two hexes of the game board. For each hex on this tile, she scores one point in that color for each hex of the same color that lies adjacent to it and each hex in a straight line from it. If a player brings the score of a color to 18, she immediately takes another turn. At the end of her turn, she refills her rack to six tiles. (Before refilling her rack, if she has no tiles on it that contain hexes in her lowest-scoring color, she can discard all of her tiles, then draw six new tiles from the bag.)

When no more tiles can be placed on the game board or when one player scores 18 in each color, the game ends. Players then compare their lowest scores, and whoever has the highest low score wins.

Ingenious includes rules for solitaire and team play; in the latter case, two teams of two play, with each player not being able to see his partner's tiles and teams keeping a combined score that maxes out at 36 instead of 18.

Volunteers

Friday April 8, 2016 3:00pm - 4:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

3:00pm HST

Playtest/Demo: Paws and Padlocks
Paws and Padlocks is a game in which players take on the roles of adventurers trying to steal treasure from Slime Castle.

The adventurers are using keys produced by their Magic Key Ring to explore the castle. They hope to collect Krystal Keys, the only keys that can unlock the rooms holding all of the Queen’s treasure.

The Treasure Rooms are not the only doors that have been locked. The exits have been sealed as well, and only a Royal Key will unlock them.

Exhibitors

Friday April 8, 2016 3:00pm - 6:00pm HST
Kamehameha II TTG - Large Games Area 1801 Kalakaua Avenue

4:00pm HST

Tzolk'in: The Mayan Calendar
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...

Sponsors
avatar for Czech Games Edition (CGE)

Czech Games Edition (CGE)

Czech Games Edition (CGE)
We are a group of people who love board games. Back in 2006, we worked together on the first edition of Through the Ages, and we decided that this the work we want to do for a living. One year later, Czech Games Edition was founded and published its first two games - Galaxy Trucker... Read More →

Volunteers


Friday April 8, 2016 4:00pm - 6:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

6:00pm HST

Rattlebones
Rattlebones is a game about transforming dice. You start with standard six-sided dice, and throughout the course of the game you can remove sides and replace them with other sides that let you do all sorts of wonderful things. Every time you score points, you get closer to finding Rattlebones and, er, winning the game. Yes, winning! It's an experience to six-sided-die for!

Sponsors
avatar for Rio Grande Games

Rio Grande Games

The mission of Rio Grande Games is to promote the playing of games, which offer the players choices. We do so by publishing adult and family strategy games, although children with appropriate parental supervision will enjoy playing many of these games. We first started thinking of... Read More →

Volunteers


Friday April 8, 2016 6:00pm - 7:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

8:00pm HST

Tokaido
In Tokaido, each player is a traveler crossing the "East sea road", one of the most magnificent roads of Japan. While traveling, you will meet people, taste fine meals, collect beautiful items, discover great panoramas, and visit temples and wild places but at the end of the day, when everyone has arrived at the end of the road you'll have to be the most initiated traveler – which means that you'll have to be the one who discovered the most interesting and varied things.

The potential action spaces in Tokaido are laid out on a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action. So, players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces.

The action spaces allow a variety of actions that will score in different, but roughly equal, ways. Some action spaces allow players to collect money, while others offer players a way to spend that money to acquire points. Other action spaces allow players to engage in various set collections that score points for assembling those sets. Some action spaces simply award players points for stopping on them, or give the player a randomly determined action from all of the other types.

All of the actions in Tokaido are very simple, and combined with a unique graphic design, Tokaido offers players a peaceful zen mood in its play.

Volunteers

Friday April 8, 2016 8:00pm - 9:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue
 
Saturday, April 9
 

12:00pm HST

RoboRally
In RoboRally players each control a different robot in a race through a dangerous factory floor. Several goals will be placed on the board and you must navigate your robot to them in a specific order. The boards can be combined in several different ways to accommodate different player counts and races can be as long or as short as player's desire.

In general, players will first fill all of their robot's "registers" with facedown movement cards. This happens simultaneously and there is a time element involved. If you don't act fast enough you are forced to place cards randomly to fill the rest. Then, starting with the first register, everyone reveals their card. The card with the highest number moves first. After everyone resolves their movement they reveal the next card and so on. Examples of movement cards may be to turn 90 degrees left or right, move forward 2 spaces, or move backward 1 space though there are a bigger variety than that. You can plan a perfect route, but if another robot runs into you it can push you off course. This can be disastrous since you can't reprogram any cards to fix it!

Robots fire lasers and factory elements resolve after each movement and robots may become damaged. If they take enough damage certain movement cards become fixed and can no longer be changed. If they take more they may be destroyed entirely. The first robot to claim all the goals in the correct order wins, though some may award points and play tournament style.

Volunteers

Saturday April 9, 2016 12:00pm - 2:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

2:00pm HST

Dead of Winter: A Crossroads Game
Dead of Winter: A Crossroads Game, the first game in this series, puts 2-5 players in a small, weakened colony of survivors in a world where most of humanity is either dead or diseased, flesh-craving monsters. Each player leads a faction of survivors with dozens of different characters in the game.

Dead of Winter is a meta-cooperative psychological survival game. This means players are working together toward one common victory condition — but for each individual player to achieve victory, he must also complete his personal secret objective. This secret objective could relate to a psychological tick that's fairly harmless to most others in the colony, a dangerous obsession that could put the main objective at risk, a desire for sabotage of the main mission, or (worst of all) vengeance against the colony! Certain games could end with all players winning, some winning and some losing, or all players losing. Work toward the group's goal, but don't get walked all over by a loudmouth who's looking out only for his own interests!

Dead of Winter is an experience that can be accomplished only through the medium of tabletop games. It's a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives, but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony's morale up.

Dead of Winter has players making frequent, difficult, heavily- thematic, wildly-varying decisions that often have them deciding between what is best for the colony and what is best for themselves.

Volunteers

Saturday April 9, 2016 2:00pm - 4:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

6:00pm HST

Lords of Waterdeep
Waterdeep, the City of Splendors – the most resplendent jewel in the Forgotten Realms, and a den of political intrigue and shady back-alley dealings. In this game, the players are powerful lords vying for control of this great city. Its treasures and resources are ripe for the taking, and that which cannot be gained through trickery and negotiation must be taken by force!

In Lords of Waterdeep, a strategy board game for 2-5 players, you take on the role of one of the masked Lords of Waterdeep, secret rulers of the city. Through your agents, you recruit adventurers to go on quests on your behalf, earning rewards and increasing your influence over the city. Expand the city by purchasing new buildings that open up new actions on the board, and hinder – or help – the other lords by playing Intrigue cards to enact your carefully laid plans.

During the course of play, you may gain points or resources through completing quests, constructing buildings, playing intrigue cards or having other players utilize the buildings you have constructed. At the end of 8 rounds of play, the player who has accrued the most points wins the game.

Volunteers

Saturday April 9, 2016 6:00pm - 7:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

8:00pm HST

Revolution!
Blackmail the printer. Threaten the innkeeper. Bribe the priest. Welcome to Revolution!

Secretly bid against your opponents to gain victory points, control territories (worth victory points at the end of the game) and collect more Gold, Blackmail, and Force tokens for the next round of bidding! Will you try to control the tavern or the fortress? The harbor or the plantation? Knowing where to push for points – and where to back away and let your opponents fight – is the key to victory. Whoever has the most victory points at the end of the game wins. It's a game of bluff, counter-bluff, and surprise!

Bidding tokens have different shapes and colors for easy identification. Colorful cardstock shields keep your bids private, and also provide a handy rules reference during the auction. Brightly-colored wooden blocks allow players to see, at a glance, who controls which colonial-themed territories.

Revolution! is for three or four players. The rules can be taught in minutes, and a complete game takes less than an hour. Each new game lets players find new strategies and tactics.

Get ready for Revolution!

Volunteers

Saturday April 9, 2016 8:00pm - 9:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue
 
Sunday, April 10
 

12:00pm HST

King of Tokyo
In King of Tokyo, you play mutant monsters, gigantic robots, and strange aliens—all of whom are destroying Tokyo and whacking each other in order to become the one and only King of Tokyo.

At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Over three successive throws, choose whether to keep or discard each die in order to win victory points, gain energy, restore health, or attack other players into understanding that Tokyo is YOUR territory.

The fiercest player will occupy Tokyo, and earn extra victory points, but that player can't heal and must face all the other monsters alone!

Top this off with special cards purchased with energy that have a permanent or temporary effect, such as the growing of a second head which grants you an additional die, body armor, nova death ray, and more.... and it's one of the most explosive games of the year!

In order to win the game, one must either destroy Tokyo by accumulating 20 victory points, or be the only surviving monster once the fighting has ended.

Sponsors
avatar for Iello

Iello

Iello
IELLO is a game and toy company founded in 2004 in Nancy, France. We began solely as a distributor, but by 2008, we began partnering with many studios to publish games as well. In 2010, we began publishing under our own brand. We specialize in games that are rich with graphics, beautiful... Read More →

Volunteers


Sunday April 10, 2016 12:00pm - 1:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

1:00pm HST

Krosmaster
Krosmaster: Arena is a player-vs-player, tactical card game with anime-style miniatures that offers the craftiest tacticians among you the chance to challenge other players to heated battles in arenas scattered around Hormonde. All players build their team using a pre-determined method, whether a point system, draft, or at random. Equip your team with spells, weapons and other items adapted to their requirements, then utilize their various talents and abilities to create a powerful fighting force. Every figure has a point value attached to it to help balance things out. Randomly drawn event cards spice up the game at each turn, and the winning conditions differ for each game based on the scenario you choose to play. Only those who are able to create a strong, yet versatile, strategy will prevail!

Sponsors
Volunteers


Sunday April 10, 2016 1:00pm - 2:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

1:00pm HST

Splendor
Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.

On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don't get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.

All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.

Volunteers

Sunday April 10, 2016 1:00pm - 2:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue

4:00pm HST

Small World
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

On each turn, you either use the multiple tiles of your chosen race (type of creatures) to occupy adjacent (normally) territories - possibly defeating weaker enemy races along the way, or you give up on your race letting it go "into decline". A race in decline is designated by flipping the tiles over to their black-and-white side.

At the end of your turn, you score one point (coin) for each territory your races occupy. You may have one active race and one race in decline on the board at the same time. Your occupation total can vary depend on the special abilities of your race and the territories they occupy. After the final round, the player with the most coins wins.

Volunteers

Sunday April 10, 2016 4:00pm - 5:00pm HST
Kamehameha II TTG - Open Tables 1801 Kalakaua Avenue
 


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